A sea serpent's new form following a class change. Infused with the power of a Serpentine Gem, it is the most fearsome creature to ever roam the seas. All their attributes have been upgraded, including a longer range for their breath attack. Boosting one of the highest attack powers among blue type units, they make a great vanguard for breaking through enemy ranks. However, beware of the increased damage from green type foes.
Tidal Breath ×MOVE
Tidal Storm ×MOVE
Penta-Bite - Normal attack. Deals major damage to a single adjacent enemy unit.
Tidal Breath - Deals minor damage to all units in a 5-hex straight line. Never misses.
Tidal Storm - When on water, deals massive damage to all units within a 2-hex radius. Never misses. Has a 20% chance of inflicting Faint.
Water HP Recover S - Recovers 15% of max HP at the beginning of every turn while on Water terrain
Hydras are gigantic five-headed aquatic creatures with blue scales and yellow eyes. They have the highest base strength and base attack among the basic monsters in the game. They are at their strongest when they are battling at sea since they can move around very quickly and easily recover their HP every turn. They are unable to move around as freely on land. They are mostly used to guard castles because of this. Their mouths can spray a deadly icy breath that damages everything in front of it. Their attacks do extra damage to beings with the Red Element, unfortunately they are not very accurate. In Grand Edition, they lose the ability to recover their HP every turn on water. They cost 460 mana to summon.
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