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New Almekia GE.png
"Formerly the prince of Almekia, he is now the leader of New Almekia through King Coel."
-Background from The Legend of Forsena
"Formerly the kingdom of Padstow, its aging ruler welcomes the exiled Prince Lance who seeks to restore his father's throne."
-Background from Grand Edition

Description

New Almekia (Japanese: 西アルメキア), known as West Almekia in the Japanese Brigandine games, is located in the west of Forsena. Previously named Padstow, New Almekia was ruled by King Coel but since the state of the country was in danger, he gave the kingdom to Prince Lance to lead the country and restore the kingdom. The land here is very fertile; it is filled with grasslands and forests. Their flag is colored red.

Initial Status

  • 5 Castles
  • 12 Knights
  • 31 Monsters
  • 797 Mana (TLoF)
  • 906 Mana (GE)

Rune Knights

Rune Knight Class Level
Lance (Ruler) Prince 1
Gereint Samurai 19
Coel Bishop 16
Meleagant Avenger 20
Carlota Enchantress 8
Adilicia Lancer 11
Batercus Grappler 13
Brusom Samurai 13
Loufal * Fighter 6
Gilsus Sorcerer 11
Aphelia Cleric 9
Liguel Scout 2
Glauze * Knight 15
Alsace ** Fighter 1



  • (Recruited by sending Coel on a quest from the 5th month of 215 onward.)
    • (Will appear and join New Almekia if Gereint is in a castle and not questing from the 1st month of 216 onward.)

Territory

Country's Strategy

New Almekia's biggest problem is that Lance starts at Level 1. Weak as he is, he won't last long if they put him on the front lines against characters like Zemeckis, Cador, and Esclados. However, New Almekia has a nice mixture of melee and magic-using knights, including some high-level knights like Gereint and Meleagant to keep the balance. Additionally, Lance comes initially with a very powerful Salamander that he can use to protect him, weaken his enemies and help him gain experience needed to transform into a very powerful unit later.

If you're using New Almekia, focus your attack on the Esgares Empire and capture Logres so that Lance can become King, then start training him. Norgard should be your next target, because they can be a huge threat if you give them time to build up. You can then deal with Leonia and Iscalio at your leisure. You have an alliance with Caerleon, so you won't have to worry about them unless you decide to attack them. If you're using any other country except Caerleon, don't give New Almekia time to work with Lance or they'll gain an edge over the other countries. You should also try to keep them away from Logres to prevent Lance from becoming King. One way of accomplishing this if you lack the Rune Knights to defend Logres (Norgard), is to simply allow Caerleon to capture that capitol. Neither New Almekia nor Caerleon will betray the other unless you are playing one and attacked the other first.

However, if you are performing well enough, Caerleon may end up overwhelming and defeating another country on its own (most likely Iscalio) before you do. This is usually not a problem for Legend of Forsena, but in Grand Edition, where you will need to face Bulnoil later, this can pose a problem if you feel like you haven't had enough powerful knights or monsters to face Bulnoil and the Snake of Chaos. Because of that, you may also want to make sure that you're quick enough to take on Iscalio and seal off Caerleon's route against it (Castle Xanas and Asten, or at the very least, just occupy its capital Caelsent) so Caerleon won't have enough time to expand, while you will have all the time to grind for items or experience points against Iscalio. If Caerleon has advanced far enough, then you may have no choice but to betray Caerleon so you will have opportunity to strengthen your army against Bulnoil. Alternatively, you can delay your conquest against Norgard, waiting until Caerleon defeats Iscalio for good, and only after that you conquer Norgard for good. The battle against Bulnoil will still occur even if Caerleon still existed because you're in an alliance with them.

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