- "This giant country is also known as the land of tigers and wolves."
- "The icy north, called the Land of Beasts, where King Vaynard the White Wolf leads his hearty knights to unify the realm."
Norgard (Japanese: ノルガルド) is a vast country in the northern part of Forsena. It was formerly ruled by King Doremiditt, but after the war with Almekia, he died. The throne was given to Vaynard, who was the country's greatest general. The land here is mostly covered in snow. It is also mountainous and very rich in forestland. Their flag is colored blue.
- 7 Castles (TLoF)
- 8 Castles (GE)
- 13 Knights
- 44 Monsters
- 747 Mana (TLoF)
- 1265 Mana (GE)
* (Appears after Norgard captures 1 enemy castle)
** (Appears in 5th month of the year 215.)
Norgard is a well-balanced country with many borders to defend. Their army contains quite a few powerful knights, all of whom start below Level 20. With a little bit of work, they'll be a force to be reckoned with later in the game. Their army initially consists of fighters that specialize in melee attacks, but they also have decent magical power.
If you use Norgard, the best thing to do is to put the high-level knights like Vaynard on the border with the Esgares Empire, the mid-level knights on the border with New Almekia, and the low-level knights on the border with Leonia. Then train them little by little until all of them are able to hold their own in battle. Since Norgard's knights start at pretty low levels, you can get them quick and large attribute increases by training them against your neighbors, then make a strong push into enemy territory with your powered-up knights. Do not be afraid to temporarily lose some gained territories in order to cover some bases to quicken a rival kingdom's defeat.
If you fight against Norgard, you should try to eliminate them as quickly as possible, because they can be almost as dangerous as Esgares if they have time to build up their knights' levels.
Norgard's biggest weakness is its lack of Rune Knights due to the number of territories it must defend. Because of this, it is important to make sure there is at least one Rune Knight questing at all times to recruit others especially at early game. Norgard also has advantages when it comes to recruiting knights from defeated kingdoms, which will help cover their weaknesses:
- Weakening Esgares will help because it will open up for some Knights' availability to be recruited, in particular Mira and Millet. Norgard can also easily strike and occupy either of Orkney and Lidney from Esgares as early as the 2nd month of the game, thus allowing Schutleis to join Norgard and covering up the lack of Rune Knights.
- Norgard is the one that can defeat New Almekia the quickest and gain some of its knights early enough to capitalize their lower level and potential (Leonia and Iscalio are too far away, by the time you try to defeat New Almekia as them, you would already have enough established Knights that they would be rendered as questing knights, Esgares cannot recruit anyone except from Iscalio in Grand Edition, Caerleon is allied with New Almekia). If you defeat it first, you will still have time to train Carlota and Loufal in the same manner as Elaine and Ector (or covering up the classes they didn't take), increasing the number of potent knights in your disposal, and Loufal can still get his Mithril Sword and upgrade from his quest.
- Exclusively in Grand Edition, if Norgard defeats Leonia, you will not get the underwhelming Langueborg, but instead the more potent and powerful Charlene. If you need a Lancer and haven't been using Faticia, it's suggested to dominate Leonia first and quickly, then either make use of Charlene or both her and Faticia together.