The Republic of Guimoule is a country in Brigandine: The Legend of Runersia. Their banner is colored red.
Description[]
"She is the daughter of Alden Uzala, the bedridden 15th president of the Republic of Guimoule. The Sword of Ange awakens upon realizing the danger the country faces and tasks her with a life-changing mission. Previously a ballerina performing with a secret identity, she must now accept her fate to don the Brigandine of Glory and perform on the stage of battle."
Established by Mohana Carradine after embedding the five Mana Stones into the continent in a “Mana Release”, it is the self-proclaimed birthplace of Rune Knights, housing the Brigandine of Glory.
When the former Rune God faith splintered into two factions – Republic of Guimoule’s Mohana Sect and Mana Saleesia Theocracy’s Zai Sect – a “Mana Stone 30 Years War” erupted.
This scourge in turn triggers a new war on the continent.
Initial Status[]
Territories
- 8 Castles
- 12 Rune Knights
- 35 Monsters
- 905 Mana
Rune Knights[]
Eliza and the Knights of the Republic of Guimoule.
| Rune Knight | Class | Level |
|---|---|---|
| Eliza Uzala (Ruler) |
Rose Knight | 20 |
| Mu'ah |
Wizard | 21 |
| Darian |
Knight | 19 |
| Cain |
Knight | 12 |
| Kate |
Rogue | 16 |
| Sugar * |
Enchantress | 1 |
| Leanne ** |
Enchantress | 7 |
| Diana |
Dancer | 7 |
| Rose |
Temple Knight | 11 |
| Patricia |
Bard | 1 |
| Vayne |
Berserker | 10 |
| Conrad |
Knight | 16 |
| Marcosias |
Fighter | 9 |
| Avenir |
Bishop | 12 |
| Faye *** |
Grappler | 17 |
* Joins in 781 2/24.
** Joins in 781 3/24.
*** Can join after 781 12/24.
Territories[]
| Castle | Mana | Quest Dest. | Quest Outlook |
|---|---|---|---|
| Gharghar (Capital) | 570 | Mount Madroal, Fort Pastous | Grappler, Ranger, Rogue, Sorcerer |
| Angela | 211 | Plains of Karina, Lanard Forest, Twinlil Shrine | Bishop, Healer, Knight, Ranger |
| Shumenly | 214 | Aria Great Plains, Hills of Madrow, Ninfu's Sanctuary | Bishop, Healer, Knight, Ranger, Grappler, Ranger, Rogue |
| Drowarn | 220 | Aria Great Plains, Hills of Madrow, Orson Bay | Grappler, Ranger, Rogue |
| Orsol | 215 | Rumi Valley, Plains of Karina | Temple Knight, Ranger |
| Ellandol | 290 | Isle of Lennu, Mount Madroal, Fort Pastous | Ranger, Rogue, Sorcerer, Grappler, Bishop, Healer, Knight |
| Cornwern | 225 | Alzus Strait, Isle of Lennu, Rumi Valley | Barbarian, Bishop, Healer, Knight, Ranger |
| Meraniel | 329 | Fort Pastous, Ninfu's Sanctuary | Ranger, Rogue, Sorcerer, Bishop, Healer, Knight |
Country's Strategy[]
Starts with 8 total bases, 3 of which are front line bases.
Guimoule begins as a large nation, second in size only to Mana Saleesia. Its larger size, however, means more front line bases. Guimoule starts with three.
Players who choose this nation will need to decide which bases to defend and which of the three bordering bases to attack first.
The nation is well-balanced with various classes, the key knights being ruler Eliza, Mu’ah, and Darian. It's strategically more difficult than Norzaleo, but with more options for troop organization early on.















