The United Islands of Mirelva is a country in Brigandine: The Legend of Runersia. Their banner is colored orange.
Description[]
"She is the descendant of the legendary pirate Captain Hammett. The war has stirred up the wild pirate blood of the people of Mirelva, and Stella decides to set off to conquer the Runersia with the Brigandine of Ego. Decisive and spontaneous, she decides it would be best to strike before anyone else has a chance. Her actions are straightforward and direct."
An allied nation of seven small islands south of the continent and the pirate scions living there.
The chairperson of the alliance is selected from among island leaders and dons the Brigandine of Ego.
The war on the mainland stirs up Stella’s wild pirate blood and she decides to take over the continent as the alliance’s captain.
Initial Status[]
- 7 Castles
- 14 Knights
- 39 Monsters
- 727 Mana
Starting Knights[]
Rune Knight | Class | Level |
---|---|---|
Stella Hamett (Ruler) | Captain | 15 |
Pluto | Sorcerer | 15 |
Adieu | Berserker | 18 |
Ginny | Viking | 22 |
Umimaru | Automaton | 15 |
Yuki * | Swordsman | 12 |
Lucia | Temple Knight | 10 |
Ratka | Hunter | 5 |
Sophie | Enchantress | 1 |
Lorenzo | Bishop | 12 |
Tommy | Ranger | 10 |
Robilio | Barbarian | 8 |
Sherad | Thief | 8 |
Gallivard | Berserker | 12 |
Viggo | Monk | 8 |
* Joins in 781 8/24.
Territory[]
Castle | Mana | Quest Dest. |
---|---|---|
Saint Gladia (Capital) | 574 | Isle of Seymour, Isle of Martha |
Balutza | 348 | Isle of Martha, Morrow Bay |
Portside | 221 | Maston Range, Morrow Bay, Ruins of Narm |
Glan | 228 | Ruins of Narm, Neils Ruins, Maston Range |
Minz | 228 | Aria Great Plains, Orson Bay, Sea of Marianna |
Milveen | 204 | Isle of Trembo, Orson Bay, Sea of Marianna |
Ilvanny | 328 | Isle of Seymour, Isle of Trembo |
Country's Strategy[]
Starts with 7 total bases, 3 of which are front line bases. Mirelva’s battlefields mainly consist of sea terrain.
Enemies must invade one island at a time, making it easier to regroup after being invaded. However, troops can easily get cut off from the main force if you push your way into the mainland too quickly.
Ruler Stella, Viking Ginny, Berserker Adieu, and other knights are a rough lot, true to their pirate roots.
This means knights with recovery magic are few and far between. The main characteristic of this country is knights who specialize in going on the offensive.
Add monsters like Unicorns that can cast recovery spells to your platoons to make up for this.